“I always intended it as a standalone story”
Last year’s Pentiment was an Xbox exclusive that probably flew under the radar a little bit, all things considered. Sure, it wasn’t the most ‘AAA’ affair from famed RPG developer Obsidian, but we thought it was fantastic when it dropped onto Xbox Game Pass last November. However, it’s looking like we’ll have to accept that our time in the world of Pentiment has wrapped up already.
Obsidian’s studio design director Josh Sawyer recently responded to a question about the future of Pentiment. Sawyer says that he “always intended it as a standalone story” and that the team has “no plans to make any sort of sequel, spiritual or otherwise”.
“The original non-working title of Pentiment actually was Palimpsest! Microsoft legal sensed potential difficulty with securing that name so I renamed it to Pentiment.
And no, I have no plans to make any sort of sequel, spiritual or otherwise, for Pentiment. I always intended it as a standalone story. It may inspire ideas (hopefully not just for me!) in the future, but I’m happy with where we’ve left it.”
While this is a bit of shame given how much we enjoyed the game, it worked well as a standalone project anyway. Also, Obsidian seems to have plenty on its plate right now with Avowed, The Outer Worlds 2 and possibly more in development at the time of writing.
Oh, and one other thing; we’re very pleased that the team went with Pentiment as its name in the end. We don’t want to know how often we’d mistype ‘Palimpsest’ – never mind our attempts to pronounce it!